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BM-S3: Demonstrate the use of different methods to intervene proactively to change and maintain behavior
BM-S4: Ability to implement remedial techniques in academic skill areas with learners.
BM-S5: Ability to use materials designed for skill development in the social areas.

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Related ConceptPositive Reinforcement: A Proactive Intervention for Individuals in the ClassroomTwo student slap each other’s hands in positive support

Reinforcement is a stimulus that is both contingent upon and follows a behavior and increases the probability of a behavior being repeated. As mentioned earlier, positive reinforcement can increase the probability of both desirable and undesirable behavior. For example, if a student whines in order to get attention and is successful in getting it, the attention serves as positive reinforcement that increases the likelihood that the student will continue to whine.

This lesson describes reinforcers that are effective in changing student behavior and how to select and deliver appropriate reinforcers. Because there is much literature on this topic, you are strongly encouraged to consult additional resources for a more in-depth discussion of positive reinforcement. Additionally, negative reinforcement and satiation (when a reinforcer loses its effectiveness) are also discussed.

What are different types of reinforcers?

Natural and Direct Reinforcement. This type of reinforcement results directly from the appropriate behavior. For example, interacting appropriately with peers in group activities will lead to more invitations to join such activities. The natural reinforcement for appropriate behaviors related to the student seeking attention, help, participation, etc., is providing the student with attention, help, and opportunity to participate. The goal should always be to move the student to natural and intrinsic reinforcement.

Social Reinforcers. These reinforcers are socially mediated by teachers, parents, other adults, and peers who express approval and praise for appropriate behavior. Comments (“Good job,” “I can tell you are working really hard,” “You’re nice”), written approval (“Super”), and expressions of approval (nodding your head, smiling, clapping, a pat on the back) are all very effective reinforcers.

Activity Reinforcers. Activity reinforcers are effective and positive feedback for students. Allowing students to participate in preferred activities (such as games, computer time, etc.) is very powerful, especially if part of the reinforcement is being allowed to choose a classmate with whom to participate in the activity. This also provides social reinforcement from the classmate.

Tangible Reinforcers. This category includes edibles, toys, balloons, stickers, and awards. Edibles and toys should be used with caution. Parents may have reason to object to edibles as reinforcement (e.g., if a student has allergies, a weight problem, etc.), and toys can make other students envious. Awards can be certificates, displayed work, or letters home to parents commending the student’s progress. These are powerful motivational reinforcers.

Token Reinforcement. Token reinforcement involves awarding points or tokens for appropriate behavior. These rewards have little intrinsic value but can be exchanged for something of value.

Isn't giving reinforcement like bribing a student?

Planned, positive reinforcement is very effective in promoting desirable change in student behavior. Some teachers question whether reinforcing or rewarding students for improving their behavior is really just bribing them to do what is desired. This is not the case. A bribe is something that is unacceptable, inappropriate, or illegal. Reinforcement is given to bring about desirable change and to teach students to take responsibility for behavior. Your paycheck is reinforcement for doing your job, and commendations and bonuses are reinforcements for going above and beyond expectations. Without these reinforcements, would you exhibit the appropriate behavior of showing up at work each day?

How should I choose a reinforcer?

Reinforcers must be valued, preferred, and individualized. What may be extremely motivating for one student may be entirely useless for another. Use the following guidelines in choosing a reinforcer.

Observe the student. What kinds of activities does he or she seek out? What objects or events are presently serving to reinforce his or her behavior?

Ask the student. When designing a plan to modify behavior, give the student a list of choices, and ask what he or she would like to try to earn. For example, if setting up a token system for work completed, let the student choose from a list of activities to find out what he or she is interested in earning.

Monitor. Periodically review by observation and discussion whether the reinforcer remains preferred or whether a new reinforcer is necessary.

Evaluate. Do a formal preference assessment.

How should reinforcement be delivered?

In order to make positive reinforcement an effective intervention, use the following guidelines.

Strategy icon1. Reinforcement must be consistently delivered, according to a planned reinforcement scheduleglossary icon. (If it is not, no connection will develop between appropriate behavior, and the reinforcement and the behavior will not change.

Strategy icon2. Reinforcement must be delivered immediately. Students should know when to expect reinforcement. If you wait until the end of the day to reinforce a student for remaining in her seat during second period, the effect of reinforcement is reduced or lost. If it is impossible to deliver reinforcement immediately, verbal reinforcement should be given, and the student should be told when he or she can expect to receive other reinforcement. In this way, a contingency between behavior and reinforcement will be strengthened or maintained.

Strategy icon3. Improvement should be reinforced. Do not wait until the student’s behavior is perfect to deliver reinforcement. You should recognize improvement, and let the student know that you recognize the effort.

Strategy icon4. Do not give reinforcement because you feel sorry for a student. If a student does not achieve the required criterion, delivering reinforcement will only teach the student that rewards are readily available regardless of behavior. This could lead to an escalation of the behavior. Rather, recognize that the student is disappointed, and let them know they will have the opportunity to try again tomorrow. To be effective, reinforcement must be contingent on behavior.

Strategy icon5. Whenever possible, pair any reinforcement with social reinforcement. If your reinforcement is letting students participate in preferred activities, make sure to give some sort of social reinforcement, such as telling the student, “You really did an excellent job today. You should be really proud of yourself,” or let the student choose a classmate with whom to participate in the activity.

Strategy icon6. Make sure that social reinforcers are not ambiguous. They should be sincere, clear, and identify the specific behavior for which they are being delivered.

Strategy icon7. Reinforcement should be age-appropriate. Expecting a high-school student to change his behavior by rewarding him with stickers is likely to be ineffective and insulting to the student.

What is negative reinforcement?

Negative reinforcementglossary icon is often—mistakenly—equated with punishment. Punishment is the application of aversive stimuli in order to reduce the chance of a behavior being repeated. Negative reinforcement is the removal of aversive stimuli in order to increase the probability of a behavior being repeated. For example, reinforcing students for appropriately using class time to do math work by removing five story problems from the math homework is not effective. This reinforcement negatively reinforces appropriate behavior by removing the undesirable stimuli of a longer homework assignment.

Negative reinforcement can be very effective, especially to create an environment that feels safe to a student. It is often naturally occurring. As with other reinforcements, it is important to pair negative with social reinforcement.

What is satiation, and how should it be handled?

Satiationglossary icon is the term used to describe when a reinforcer loses its effectiveness. For example, if a student is receiving jellybeans as reinforcement, eventually he or she might no longer find them desirable. Satiation can also occur from too much reinforcement. Earning 10 minutes of computer time a day may serve as reinforcement for a long period of time, while being earning an hour of computer time a day, for example, may quickly lead to satiation.

When satiation begins, the rate at which the desired behavior is displayed tapers off until it halts. This is very common with edible reinforcers. Reinforcement in the form of social opportunities or learning activities tend to be more resistant to satiation.

Zirpoli and Melloy (1993) recommend the following to prevent satiation:

Strategy iconVarying the reinforcer or using a different reinforcer for each target behavior.

Strategy iconMonitoring the amount of reinforcement delivered and using only enough to maintain the target behavior.

Strategy iconAvoiding edible reinforcers (if you must use edibles, vary and apply minimally).

Strategy iconMoving from a constant to an intermittent schedule of reinforcementglossary icon as soon as possible.

Strategy iconMoving from primaryglossary icon to secondaryglossary icon reinforcers as soon as possible.

Furthermore, any reinforcement schedule or plan should include ongoing, systematic assessment of its effectiveness through observation. Another option is incorporating a menu of potential reinforcers and allowing the student to choose his or her reinforcement.

It is likely that satiation will eventually occur with any type of reinforcement. If systematic assessment is diligently carried out, however, one can maintain the behavior modification plan by changing reinforcers before satiation occurs and by delivering reinforcement on varying schedules.

Finally, in designing a positive reinforcement plan, it is very important to move from less natural reinforcement (tokens, tangibles) to more natural reinforcement (social, direct, and natural reinforcement).


Material in this lesson has been adapted with permission from:

Burke, J. C. (1992). Decreasing classroom behavior problems: Practical guidelines for teachers. San Diego: Singular Publishing Group, Inc.

Collins, M. M., & Fontenelle, D. H. (1982). Changing student behaviors: A positive approach. Cambridge, MA: Schenkman Publishing Company, Inc.

Walden, E. L., & Thompson, S. A. (1981). A review of some alternative approaches to drug management of hyperactivity in children. Journal of Learning Disabilities, 14, 213-217.

Zirpoli, T. J., & Melloy, K. J. (1993). Behavior management: Applications for teachers and parents. New York: MacMillan Publishing Company.

 

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